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Doom

Overview

Game Path Supported Extensions
roms/doom .doom

Emulator/Core

Name Documentation
GZDoom github.com/ZDoom/gzdoom

GZDoom will detect the analog stick automatically, this makes menus navigatable. JELOS does not provide any controls mapping for gzdoom, as there is no obvious default mapping as with console emulators. Users have to map their own preferred controls.

Creating .doom files

These files must be created for each WAD that you want to load with gzdoom. The file should contain at least one IWAD variable and optional MOD variables. Multiple IWAD and MOD variables can be used in the same file to load multiple wads, mods and packages. Therefore, multiple .doom files can be created for the same WAD for each configuration of the game.

It is recommended to store WAD files in a \iwads subfolder and MODs in a \mods subfolder. You would then include the path to each file in the .doom file (see examples below)

Example Folder Structure
/roms/doom/
    ├─ doom2.doom
    ├─ heretic-mod.doom
    ├─ iwads/
       ├─ doom2.wad
       ├─ heretic.wad
       └─ IWMPP_Heretic.wad
    └─ mods/
        ├─ precise-crosshair-v1.4.1.pk3
        └─ target-spy-v2.0.1.pk3

Example: Doom 2 (no mods)

/roms/doom/doom2.doom would contain

IWAD=iwads/doom2.wad
-- end --
to load vanilla Doom 2

don't leave any space between GRP or PATH and = and enclose filenames containing spaces with "quotes"

Example: Heretic (with mods)

Example: /roms/doom/heretic-mod.doom would contain

IWAD=iwads/heretic.wad
IWAD=iwads/IWMPP_Heretic.wad
MOD=mods/precise-crosshair-v1.4.1.pk3
MOD=mods/target-spy-v2.0.1.pk3
-- end --
to load Heretic with additional patches and mods.

make sure to add -- end -- to the end of the file